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Work

Work Experience

(A.k.a.: "Titles I Was Paid For")

As of the time of writing I am a Game Producer working in the games industry. I've also been called a Product Manager and Product Owner some time ago. Before that, a Growth Analyst. Also Graphic Designer. Oh, Web Developer too. If I could come up with a title encompassing all of that, I'd probably go by Problem Solver.

GAME PRODUCER
at Blue Gravity Studios (London - Remote)

2024

  • Assembled and led the Fay Keeper team (6 Unity programmers, 8 pixel artists, 2 game designers).

  • Kicked off Fay Keeper's production, delivering a playable prototype in 1 week and a vertical slice in 3 months.

  • Founding member of the Operations team, training Producers and standardizing processes across projects.

  • Created a system to track KPIs for 200+ collaborators.

  • Revamped onboarding guides and established new documentation standards.

("Titles I Wasn't Paid For")

Qualifications

Those who know me are well-aware of my thirst for knowledge. Studying on my own comes very naturally and my personal projects are a reflection of that. Nonetheless, here are some of my formal education accomplishments:

Education

2023- 2024

GAME DESIGN
EBAC

2014 - 2018

GRAPHIC DESIGN
UFES

2013- 2014

COMPUTER SCIENCE
UVV

Certificates

Mar 2024

Feb 2024

DATA ANALYSIS
Microsoft

Feb 2024

GENERATIVE AI
Microsoft

Feb 2024

Courses

Aug 2023

LEADERSHIP TRAINING
Audacio

Feb 2021

RETENTION & ENGAGEMENT SERIES
Reforge

Jan 2016

FULL STACK WEB DEVELOPER
CareerFoundry

"What else can you show me?"
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